If It Ain’t Broke, Don’t Break It

Developing good habits so you don’t have to fix it later. If it ain’t broke, don’t fix it. An old adage, and one you may have heard applied to code optimization. This is true. Nothing that follows is meant to imply that it isn’t. Before you spend sleepless nights poring

Building a Waypoint Pathing System In Unity

This is the first in our new series of advanced technical articles. In this series, we’ll be talking about building various advanced game systems. Today’s post is about path finding. Unity includes a 3D Navmesh based path finding system, but in some cases, that may be overkill or you might

Our Hiring Process

Today I want to talk a little about our hiring process. Although Tricky Fast is a full-service studio (engineering, design, art, audio and production,) today I am going to focus on hiring engineers. Along the way, I will point out some of the qualities we look for to find that