Building Blockchain Games With Chimaera

We’re deep into development on Treat Fighter, and it has become pretty clear that this is an amazing technology. There are also a lot of misconceptions that we’ve heard talking to gamers and other developers. I’d like to take a moment to write about our experiences so far, correct some

Announcing CAT Game Builder for Unity 3D

Announcing CAT Game Builder for Unity Tricky Fast Studios is proud to announce CAT Game Builder! CAT Game Builder is the easier, faster way to make games in Unity. With CAT’s scores of modular Conditions, Actions, Triggers, and integrated game systems, you can create prototypes, demos, or full games with

If It Ain’t Broke, Don’t Break It: Part 2

This is the second article in a series about cultivating good habits so you don’t have to fix the problems that bad habits will cause. The goal here is to anticipate the problems you may need to solve and incorporate the solutions into your design. See Part 1. Heavy lifting

If It Ain’t Broke, Don’t Break It

Developing good habits so you don’t have to fix it later. If it ain’t broke, don’t fix it. An old adage, and one you may have heard applied to code optimization. This is true. Nothing that follows is meant to imply that it isn’t. Before you spend sleepless nights poring

Building an Attack Slot System in Unity

If you plan to have more than one enemy attacking the player in a 3d (or top down 2d) game, you’re going to need an attack slot system. In our last tech article, we went over building a waypoint pathing system. Let’s continue with the AI tutorials and build an

Building a Waypoint Pathing System In Unity

This is the first in our new series of advanced technical articles. In this series, we’ll be talking about building various advanced game systems. Today’s post is about path finding. Unity includes a 3D Navmesh based path finding system, but in some cases, that may be overkill or you might

Our Hiring Process

Today I want to talk a little about our hiring process. Although Tricky Fast is a full-service studio (engineering, design, art, audio and production,) today I am going to focus on hiring engineers. Along the way, I will point out some of the qualities we look for to find that