Our teams are made up of proven game industry veterans who’ve worked on and shipped titles for top video game publishers and development teams for years across every successful platform including Mobile, PC/Mac, Web, server-based, console and handheld.
With 20 years of experience as a software engineer and manager, Mike has had his hands on many large-scale projects both in and out of the gaming world. As president of Tricky Fast Studios, he’s worked on AAA Mobile Games in big IPs like Star Trek, The Walking Dead, and Wheel of Fortune. Prior to Tricky Fast, he was a lead engineer on 38 Studios’ unreleased AAA MMORPG, Kingdoms of Amalur. Outside of gaming, Mike was one of the founders of Etsy.com, and during his time there, he led the team to scale the site up to 1 billion monthly page-views.
Jonathan has been in the games industry for 15 years. He started his career in game design under the tutelage of Louis Castle, the mind behind Westwood Studios and the father of the RTS genre, at Electronic Arts in Los Angeles. After working on titles such as Medal of Honor: European Assault, Battle for Middle Earth II and Command and Conquer III: Tiberium Wars, Jonathan moved on to work at 38 Studios as a lead designer on the AAA MMORPG, Kingdoms of Amalur.
Ben has been programming mobile games since the heyday of feature phones, with credits on dozens of top titles including Guitar Hero Mobile, Duke Nukem Mobile and Prey Invasion. In the more distant past he worked on game audio for Analog Devices and PC games for Macmillan Digital. Special areas of expertise include game engines, animation, procedural geometry and shader optimization.
Laddie Ervin is a noted video game producer, designer, and marketer. He’s produced, marketed, or created content for over 50 video game titles on mobile, console, PC and handheld platforms, including many multi-million unit sellers for companies including Electronic Arts, Ubi Soft, Sony Computer Entertainment, America, Disney Interactive, Atari, Infogrames and more.
Alex has contributed his artistic vision to many games over his decades of experience in the game industry. Some of those titles include Caesar IV, SimCity Societies, and Microsoft’s Disney Fairies. Alex’s specialties include creating models, textures, animations, and 3D environments.
Geno has been writing novels and creating game designs for the last 10 years. He has worked extensively in the Forgotten Realms franchise, both in novel form and on paper RPGs. He has also worked within the DemonwarsSaga.
Joseph has been working on games and animation tech for about a decade. Some of the brands and clients he has worked with include major Japanese mobile games publisher Gree, collaborative projects with Sega and Square Enix, and big names like THQ, Pepsi, Volkswagen, Harmonix, and Nick Jr. More recently, he has been working as a senior developer with Tricky Fast and has served as lead developer on mobile and Web GL game, Poptropica Worlds.
José has over a decade of experience in software development. Most recently, he’s worked on CAT Game Builder for Tricky Fast and Poptropica Worlds for StoryArc Media. Prior to joining us, he’s been a part of several successful games from Big Fish Games as well as working on popular golf simulator, SkyTrak, and Lockheed Martin’s flight simulator, Prepar3D.
Ian is a talented engineer who has worked on several projects at Tricky Fast.
He was instrumental in porting Star Trek: Timelines to Facebook for Disruptor Beam, building many of the core systems in Poptropica Worlds for StoryArc Media, and implementing features and fixing bugs in The Walking Dead: March to War for Disruptor Beam. Prior to joining us, Ian worked on several successful mobile apps and games. Ian was also in the US Marine Corps.
Connor is a smart and highly motivated junior engineer who joined Tricky Fast in 2017. He’s behind a good portion of the functionality in CAT Game Builder. Connor has also worked on several games including Suki’s Soul Food, Friender Bender, Drop Block, and others.